Can anyone tell me if there’s a way to make raytraced effects respect render layers? What I mean is demonstrated by this .blend
It has two render layers - one containing a blue box and a mirroring object, and one containing only a red box. When I render, both the red and blue box are reflected in the mirror! Am I doing something wrong, or have I run into a limitation of the render layer concept?
BTW, the same apparently happens with refractions, and ultimately I’d like to have separate mirroring objects on several render layers, so making one material non-traceable is not an option. I could render several passes and bring them together in post, but that sort of defeats the whole reason to have render layers in the first place.
ETA: Grr, sub “Do” for “Does” in title. Grammar are my friend!