I’m always working on small objects (I’m jeweller), but in order to make some fun and learn a little I’m pushing myself on something bigger (bigger).
I’m wondering how to do so. My scene will show two towers : on on the first plan, and the same tower far away.
I’m searching for tips about camera’s settings (I tried something like f=10 but it’s a little ugly), dimensions of the modeling in blender ?
The point is the impact when rendering, I’m afraid that if I model the object too small details will be ignored when rendering, or the whole picture will not suggest the “true” dimensions.
Small details can be viewed if you make a larger resolution render. If not, just move the camera so one tower is up close and you can see the fine details. Basically like you can see the 5th trough 8th floor but only like half of the building is in view. I can’t really explain it well… Then, the farther tower will show the shape of the tower, without the details being visible.
Blender render is completely scale invariant except the camera frustum is limited. (5000 blender units i think it is)
Simulating physics scales.
So when using Cloth, particles or soft bodies stick to the 1BU = 1 meter rule.
In this case the lens number means
millimeter focal length old days analog cameras used that
35 moderate wide
50 normal
100 weak tele
2000 mirror tele monster