Could I state the obvious here. With the strides being made in 3d programs these will become your comments to newer users in several years. Much like; ‘I walked five miles to school everyday uphill both ways’
Jonathan Williamson made the comment on a Guru podcast with the strides in sculpting programs studios were bringing in the more artistic types. And, box modeling was pretty much becoming a thing of the past is I believe how he put it.
Labor must still be a big expense in the graphics industry. And, they have a vested interest in giving the artist the most intuitive program they can get their hands on. So while topology is something to be dealt with now in several years it to might be something younger workers know nothing about. A blank stare and why did you have to do that comes to mind.
Now a different slant on this if you will permit me. Business is constantly seeking a way to dummy down any craft or skill. We went through it in the Shipbuilding Industry and do you think the graphics industry is any different. From point A to B in the least time with acceptable results. And, if the janitor could do it they would be ecstatic! Preferably with a tablet while still wielding a mop.
That they won’t get of course. But, that is business. And, business is business anywhere you go. Some of the points raised in this thread realize exactly that. One guy mentioned six hours of extra work. Now I’m not suggesting all jobs will be handled by clicking on a cabinet and simply dragging it into a Kitchen. But, that program built on top of Blender has probably given us a glimpse into the future.
A future most of you might see way sooner then you expect. Now since this is the part of BA I usually stay away from a few disclaimers. No I was never employed in the graphics industry. Quite a few newspaper ads done as a free lancer and a few small magazine illustrations were it. Then came the motorcycle helmets. Which was a lucrative little sideline for awhile. Not to mention apartments in the Sixties where many acid heads wanted a theme. With wall art carried right into the ceilings. Those were done with a sense of color. And, in some cases the canvases were pretty large. And, while putting quite a few dollars in my pocket I became a star of sorts. Many ladies knew my name. So no need for a pissing contest here. Yeah, I’m seventy seven and not even relevant.
The programs are business driven. And, business has all the money. Some artist will welcome the change and some will not. Hey, that has been the case so many times in the past… Interesting times in store for CG art in the next couple of years. Jonathan Williamson is the box modeler from Hell. I can watch him model a ear and my old head explodes. But, evidently the young man is a realist. And, I’m referencing his remarks on that podcast now.
Topology, retopo, and all that might be something you tell grandkids about as they create art in a 3d program. But, it could very well be something you tell a fellow worker about in three to five years. Some of whom will see the skills they were working on disappear in a four year course. Made non relevant by the developers. Well, Blender Heads love change.