Does View-port AA work now?

I Noticed that forcing AA in blender doesn’t seem to have the same issues with selection as it used to, I have noticed a small problem with circle select but even that isn’t that bad, So, has it been fixed? Or did I simply find a configuration that works?

Edit: oops forgot to mention that by AA I mean anti-aliasing, just in-case you didn’t know :wink: let me know if its just a result of the way I set it up and I’ll try to share.

I guess you found a configuration that works for you :slight_smile: