Thanks for your time. I’m trying to create the depth of field effect… I’ve been using Photoshop and now I’d like to actually learn this method in Blender so it’s more authentic.
If I draw a cube, and then select my camera, I thought I could just edit the “Dof Dist:” option within the Editing menu. That didn’t seem to do anything. I then tried the “Dof Ob:” setting. I put a shape directly in front of the camera, and made it transparent. I then pointed this to that shape, hoping it would blur anything behind that shape (made it transparent in hopes of blurring things behind it, so I could actually see it).
No luck either. Any suggestions?