Hey guys,
I’m preparing a pipeline for a little animated short and I was asking myself which DoF-method would be the best for my project. On one hand, I have the cycles camera setting, directly rendering the image with the specified depth of field. On the other hand I can create depth with the defocus node in the compositor.
It seems to me that the first option is more precise, especially with huge differences in distances, whereas the second way gives me more freedom to tweak; if I don’t like the settings it doesn’t mean I have to re-render the whole scene.
Also, the burnt-in method seems to mess up my masks for composition (see picture). Any way to improve this, or should I just stick to the defocus node?
Am I missing anything out? Is one method superior? Which one do you prefer (for stylized animation)?
Oh, and another small question:
I have multiple scenes, combined in the clip editor of one arrangement-scene. The overall arrangement’s stamp only gives me the option to draw the global frame number. Is there any way to additionally draw the frame number inside of the scene currently running as a clip?
Thank you already!
