With reference to the new compositing node for DOF, I’m wondering how the spectacular examples in the thread were done. Whenever I try to do DOF in post, I always get fine blur within the objects, but it stops at the edges of the objects because of the way the blur is assigned. It doesn’t look as though that happened with the compositing node method,but it also seems that people have figured other ways around it. Any suggestions?
Just to make things clear, I’ve included a render from Blender post-processed with a Z
“channel” made from luminanace and Mist. I used Photoshop for the effect and played it up for clarity. This is exactly what I don’t want…