Well heres the deal, my dad recently put together a renderfarm (a nice BOXX 10200) for what he does at work. I was doing some school work in blender when he came home, and I started showing off videos of the the cloth and general physics power blender has. He instantly wanted me to install it on his computer and what not.
Now, my question is this…I am doing a simple cloth dropping on a ball to test out the cloth features for myself and I am running only a dual core, which, you can imagine…takes quite awhile for the cloth to drop. (takes like an hour and a half for the full animation). Now, the only animated part is the cloth dropping due to gravity, the other objects in the scene are not animated and because the cloth is handled by the physics there is no true animation timeline.
My question is, is it possible to render the physics animation on the renderfarm? I tried using Distriblend, and it worked great in terms of setting it up and rendering an image out, but when I try to render the physics animation, all it does is render 350 (the number of frames) images of the “cloth” just floating above the ball. I’m pretty sure this has to do with it being a physics animation not a true typical timeline animation.
That being said, is there any way for me to render the physics animation on the renderfarm like it does when I hit the ANIM render button on my computer? Its a multi-part system (two dual processor quad cores per proc), I would like to be able to render it on both…I could physically connect to it and run blender, open the project and render like I do on my machine, but that only uses one of the two systems in it and its not as user friendly as I hoped.
Is there any solution for this or is there any way to configure Distriblend to do this? I tried saving the .blend file with “Continue Physics” checked, but it didnt change anything, it still just renderd all frames with the cloth floating in the same place above the ball.
The objective is to be able to offload the physics animation onto the renderfarm so I can get the render done much quicker, but I cannot seem to figure out how to do so. (Baking the physics animation wont help because I want to perform that process on the renderfarm, not my local machine).
Thanks for any help, hopefully this is possible and somewhat easy to do…I’m rather interested in the physics-based things blender has to offer.