Very early texture shots of low poly and texture. Still very much work to do.
Notes: there are some severe problems with high - low normal, and AO baking. I could easily explain what they are, but I don’t know where to put the info :spin:
Very early texture shots of low poly and texture. Still very much work to do.
Notes: there are some severe problems with high - low normal, and AO baking. I could easily explain what they are, but I don’t know where to put the info :spin:
added: backpack tex, bed roll & strap tex, white on coat, shoe leather. Also tweaked waist in and shoulder down on mesh.
Remember, this is low poly, the render here is the wire frame above, no subsurf, no multimesh. Just tanget space normal map and texture.
Ok, so I’ve been working on the rifle. and here is a really early shot, just using blender colors for materials.
Any thoughts about spicing it up would be cool.
Also, here is a nice turntable of the low poly soldier rendered with a normal map in blender.
http://deathguppie.blip.tv/#664450
peaces
Ok… been busy with other things for a while, and had to figure out a range of issues with the render baking… but here is a shot of the low poly rifle.
ok… I have a walk cycle… so that means I finnished the texture… normal map, armature… ok… so here it is…
Ok… so I’ve started working on the beast that hauls the cannons… here is some early high poly work…
ok, worked a bit on concept for team2 player1 and here is the basic (very quick) concept art.
Wow
That takes more time than I have!!! I can’t wait for you to post at least a small part of this game to come out so I can try it!!
however halfway through the first step in the walk cycle slows down just a little bit. but that might just be youtube
Very nice!!