Domino Beetle, Game model rendered in high res.

Take a 6000 quad game model, add procedural textures, render with depth of field, and serve. Shadows are soft area lamps.

This one is boned and animated for game use.

Actual box mesh is 1500 quads, game use if 1500-6000 quads, and this render is subdivided to nearly 400,000 quads.

Depth of field works nicely as well.