I’ve tried two or three different UV mapping tutorials, and everything goes fine until I get to the unwrapping step. I do see various options for unwrapping: cube, sphere, cylinder, window, etc. But I never see LSCM.
I’m following the instructions I read everywhere: first in edit mode I mark vertices and choose CTL E to mark them; then I tab to object view; then I hit F for UV face view; then I make sure to select all (hit A twice); I open a new window pane with the UV/Image Editing window; and I hit the magic U hotkey. But all I see are cube, sphere, etc – no LSCM. I never get the nice nave-shaped unwrap that you’re supposed to get when you unwrap a simple cube, for example.
Do I need a plugin for LSCM? I’m using Blender 2.42a.