ok i kinda remember that blender had the function to parent the vertice groups to bones somehow.
i know how to use the third option the auto rigging but
“Dont´t create groups”, “Name groups” gives me a result where the rigging creates bone vertice gourbs but do not parant them to the bones.
means when i move the bone in pose mode no mesh gets deformed!
is this not working anymore or do i miss somehing?