March 31, 2007, 1:31am
… and you accidentally touch the transform widget?
:mad: and all of a sudden, your sculpt trip is interupted because you moved your mesh?
:o wouldn’t it be logical if they disable the transform widget during sculpt mode? It’s not as if we where making use of move rotate and scale in between…
March 31, 2007, 3:23am
Why not simply disable the widget when you sculpt ?
March 31, 2007, 3:31am
see the little white hand thing? just click that. that way you won’t have to worry about that happening
March 31, 2007, 4:23am
Also: Ctrl-Spacebar, then choose “Disable” from the menu that pops up.
March 31, 2007, 5:58pm
It is pretty annoying. Personally I think it would make more sense to disable using the transform in sculpt mode altogether.
April 1, 2007, 5:13am
I never use it anyway. G/R/S+x/y/z is the way I do it.
April 1, 2007, 6:20am
Thi’s a WIP not every case can be take in account by the coder all the time.
I’m sure the next version will be better. Don’t you?
I found it odd that it was there, but I think it had to be for code consistency. RC1 and RC2 had no widget when the sculpt mode was on, but RC3 had it on in sculpt mode. I just have to remember to disable it; it does take getting used to.
Still, sometimes I forget - but I leave undo on until I swap to sculpt mode.