… and you accidentally touch the transform widget?
:mad: and all of a sudden, your sculpt trip is interupted because you moved your mesh?
:o wouldn’t it be logical if they disable the transform widget during sculpt mode? It’s not as if we where making use of move rotate and scale in between…
I found it odd that it was there, but I think it had to be for code consistency. RC1 and RC2 had no widget when the sculpt mode was on, but RC3 had it on in sculpt mode. I just have to remember to disable it; it does take getting used to. Still, sometimes I forget - but I leave undo on until I swap to sculpt mode.
Craigo