I was following the Blender donut tutorial by Blender Guru, and on the third part, I try to follow how to model the icing. When I try to move a vertex anywhere, the mesh seems to deform oddly like this:
I think I have followed all of the steps, so I don’t know what’s the problem that is causing this. You can also notice that in the scene collection, you could see that there are multiple objects named, “Icing.” I have tried to model the icing multiple times, so that’s why there are multiple icing objects. Is there a solution to why the mesh is deformed, and is there a fix for this?