Doomed porsche called "little bastard"

This car was the one in witch james dean unfortunately died in 1955. He called it little bastard, and i can tell you he was right : it’s pretty difficult to modelize :RocknRoll:

here is my WIP:

-Goal: make a new car for the game “driver
-Specs: 255 triangles, 256*256 bmp texture.

Feel free to post you rebelious comments!

A classic!!! The porsche 356. IIRC, the next owner of that car fixed it up, and met the same fate, but I could be totally wrong about that.

Anyways, you’re off to a great start. Just remembered, you did the corvette stingray for the same game, didn’t you? I know this one is going to turn out great!

Randy

Hello Randy! thanks for encouraging me :slight_smile:

That’s true, the stingray was also for driver, i just like crazy pursuits with the cops (in the game i mean)

Yes there is a terrible story about the car, i don’t know the details, but i just like the “doomed” aura of that.

Progress today:

http://img577.imageshack.us/img577/9697/spyderpreview.jpg

The difficulty is that i want every details to fit on the same surface, no separated mesh. As you can see it is problematic sometimes around lights.

some good reference if you want to compare

Another update:

http://img861.imageshack.us/img861/6107/spyderpreview03.jpg

It looks like a pretty good start. I would like to see it when it will be done.

I am wrong, this is a 550 spyder, not a 356. An interesting quote from the James Dean wikipediea page:

When Dean introduced himself to actor Alec Guinness outside a restaurant, he asked him to take a look at the Spyder. Guinness thought the car appeared ‘sinister’ and told Dean: ‘If you get in that car, you will be found dead in it by this time next week.’ This encounter took place on September 23, 1955, seven days before Dean’s death.
Lots of rumor websites pop up when you google for the car… none of them good as to what happened to car or owners of parts of the car…

Anyway, the model is looking good! Just be careful driving it in the game, wouldn’t want you to get cursed as well!

Randy

Randy, thanks for the story, maybe Alec Guinness was inspired by the force!

I hope black magic of the car won’t work trought computer: maybe it would erase all my high scores :slight_smile:

I also think of a james dean character inside the car… But since I m limited to 260 triangles that will be tricky.

Good point: i found a profil picture of the actor, wich is rare.

http://t1.gstatic.com/images?q=tbn:ANd9GcS8O7lvr66Ur3Aq7kmKK0Ml0Xa-_mczjnmz4hFXkCYSkwGEOETV&t=1

looks OK so far, why limited to 260 tris?

Ecellent questionzeffii. I have a strange hoobie: I make cars for the game “driver”. It was made in 1999. At this time the specs for the cars were very low.

As you seem good at making high poly cars, this would be a peace of cake for you :slight_smile:

So if you are interested making cars for this game go to driver madness or even better, ask me. Tools are pretty simple to handle.

some progress…

http://img34.imageshack.us/img34/8253/prschespyderpreview4.jpg

looking good!

wip of the character

http://img339.imageshack.us/img339/2831/wipjamesdean.jpg

Doing the low poly car for the game…

http://c0013754.cdn1.cloudfiles.rackspacecloud.com/x2_5d7ce3d

Now, I m baking the textures…

http://s3.amazonaws.com/twitpic/photos/large/295654259.jpg?AWSAccessKeyId=AKIAJF3XCCKACR3QDMOA&Expires=1305108412&Signature=frfn%2FE%2BTqO3CkPC2344VN5zb2CU%3D

the size of your seams and chamfers on the high poly car is making it look like a toy car at the moment. I don’t know if that is intentional or not.

http://s3.amazonaws.com/twitpic/photos/full/296039856.jpg?AWSAccessKeyId=AKIAJF3XCCKACR3QDMOA&Expires=1305122899&Signature=Qkb3ADl0WYjkBA62L1Md62MUzxI%3D

@ tyrant monkey good observation! it is intentional since i want to bake the texture on 256*256 pixels. If the chamfer is too sharp, it would alias the texture…

Thanks for the explanation, I have never worked with normal maps so I didn’t know that.

@tyrant monkey If you use, 3dsmax or Xnormal to bake normals, the antialiasing is automated. But with blender, you have to watch the definition of your high poly model.
I think it is the only lack in blender: antialiasing in the Bake panel.