I have modelled a door and my general impression is that you should not have “sharp” edges otherwise it will look fake in a render. Trouble is I cannot get a sub div applied to it to look right- there are shader problems all over it. When I try to bevel specific edges that does seem to work. Applying a bevel to the whole thing also did not work well - some edges were bevelled whereas others seemed untouched. I tried messing with weighting edges etc to no avail. I’ve downloaded other people’s models to see how it’s done and they don’t seem to bother with softening edges-maybe that’s why they are free.
So: two questions -1) what is the general approach to get rid of these sharp edges and 2) is it worth the effort?
(Maybe my initial approach is wrong? The way I started was to use a cube for the door, added a control loop in the middle then inset the top and bottom faces a couple of times. To create the hole at the top I used a boolean - which seemed to add random edges and vertices but that is a whole different topic. Then with the sub div version I just kept adding control loops to sharpen the edges.)
door help.blend (699.7 KB)