Hello my friends,
can someone experienced give me a tip about lines in blender?
I only used curves for controlling, but not for really modelling …
What I want: A black dotted line that will look like a graphic element moving inside my animation. I thought about just addding a row of 20 UV-spheres lined up in a row. But that seems quite heavy?!
Should I use curves? But how are they being rendered??
I will continue with some tests. Does anyone of you has an answer already?
Thanks a lot!!