Well, i’m kind of new to blender and 3d modeling in general… I think im doing kind of “fine” ,despite the fact, that im not on an University for programming or 3d modeling or anything similar(it’s just my hobby). I’ve only taught myself using video tutorials and now i’m kind of finished with modeling my first character. (which is suposed to be a main character for a small unity game, i want to program), but now im facing a problem i dont find any video tutorials for. I’ve thaught, that it would be a good idea to use double sided faces for the hair… and i wanted to give the coat a “riven” look at the end, but i thaught it would use up to much vertices to do that so i wanted to do it with double sided faces aswell… im sure i’ve seen that in a lot of games before… that they use textures insted of modeling it for complex parts such as http://www.party-dekoshop-berlin.de/shop_cfg/Partydeko/GirlandeMaui.jpg or in minecraft the grass and plants for example they’re just one plane but on both sides textured.
To summarize it up, i just want to know how to add double sided faces with the same texture on each side(but inverted of course). I don’t want to use differenct textures.
What i’ve already found is that i could just duplicate the faces and invert them but that would give them an ugly effect which i dont want…
by the way i want to use Unity 3D 4 for my game
oh and i would appreciate any critique or help with modeling aswell!
thanks a lot mates!!!