Maybe i’ll make an ass of myself, but after going through the threads, I can’t find a way to have a double sided plane (normals on both sides ?, yes?)
The render is ok
but in game mode, no way!
1- Make a plane, don’t touch anything -
2- Test it - go to play mode - Yes I see it!
3- make it spin on itself - &?%& NO Now you see it, now you don’t :-((
ok what’s this about an apricot build because 2.47 main release can’t alphas something or other on it (what alpha, I don’t have any &?%&*%? alpha!)
4- Go to graphicall, get last ALL OS build same test, same result!
I’m going in make a game in 12 weeks mode tomorrow, and if we have to abandon plane for flat cubes, i’d rather know before all our assets are made.
(Sorry if I sound wind-up, I am, it’s not your fault - I just want to have a success with Blender, and not get told " Yeah, you should have gotten Hammer like normal game dev teams do, instead of bLENDER (whooooo!) !" )
HELP ( I just to know IF it works, or if it doesn’t !!!)
PS Any other pitfalls I should be aware of ??? (getting my models from 3DS Max by way of OBJ format, and armatures and actions by way of 3DS Max 2 FBX to Motion Builder 2 bvh format 2 Blender, where we reparent the stuff…)
PPS Yes, I know i’m a bit crazy …
PPPS HELP !!!