Double sided polygons

I noticed when using a “plane,” for example, one side will be renderable but the other side will not. I want both sides of the plane to be seen/renderable in a 3D application. I’ve tried things such as duplicating, then rotating, then merging each vertex, but only one side is rendered. Anyone know a way to do this? Thanks in advance.

That’s only true of UVMapped images in the GameEngine. Hit F to goto UVFaceSelect and Click “TwoSide” in the Texture Face buttons then “Copy Drawmode”.

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Still doesn’t work. :frowning:

Here’s an illustration for further specification.
http://www.twilightstar.net/~andrew/pics/doublesided.jpg

For the record, I export these models to .OBJ’s.

did you try duplicating then flipping normals?

this other application should have an option to make faces two sided

Yeah, I did do the duplicating and flipping normals thing. It works, but I could have sworn there was a more efficient way to do this in Blender.

Quick example:

http://blender.isoserv.com/uploads/2SideUV.blend

If it doesn’t work on the Irrlicht side then the problem is either in the exporter or the app you’re using.

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Yeah, you’re right, it’s something wrong with the irrlicht loader. I guess I’ll just have to duplicate and invert the normals.

But how did you do the 2 sided object/UV in that .blend file? That’s pretty cool. :slight_smile:

From my previous post:

Hit F to goto UVFaceSelect and Click “TwoSide” in the Texture Face buttons then “Copy Drawmode”.

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Heh, I’ll see what I can do. Well, thanks for all the help.