I noticed when using a “plane,” for example, one side will be renderable but the other side will not. I want both sides of the plane to be seen/renderable in a 3D application. I’ve tried things such as duplicating, then rotating, then merging each vertex, but only one side is rendered. Anyone know a way to do this? Thanks in advance.
That’s only true of UVMapped images in the GameEngine. Hit F to goto UVFaceSelect and Click “TwoSide” in the Texture Face buttons then “Copy Drawmode”.
Still doesn’t work.
Here’s an illustration for further specification.
For the record, I export these models to .OBJ’s.
did you try duplicating then flipping normals?
this other application should have an option to make faces two sided
Yeah, I did do the duplicating and flipping normals thing. It works, but I could have sworn there was a more efficient way to do this in Blender.
If it doesn’t work on the Irrlicht side then the problem is either in the exporter or the app you’re using.
Yeah, you’re right, it’s something wrong with the irrlicht loader. I guess I’ll just have to duplicate and invert the normals.
But how did you do the 2 sided object/UV in that .blend file? That’s pretty cool.
From my previous post:
Hit F to goto UVFaceSelect and Click “TwoSide” in the Texture Face buttons then “Copy Drawmode”.
Heh, I’ll see what I can do. Well, thanks for all the help.