Right to the point: is there a way to force the steering actuator to only follow the shape of the edges in the navigation mesh? (Ignoring the faces and short-cuts)
the object really needs to follow exactly the lines (when obviously each vertice will work like a node) to reach the target (who only can be created in determinate areas, up on the lines)
the true is that I actually need a ‘not so good’ path finding xD
seems that this option could be really useful for grid based movement
but my programming skills are really poor, I do realize now that what I want is not just something that can be switched on and off, but a complicated feature, I will need to change the path finding algorithm to achieve what I want, right? ^^’