Hi guys, I’m creating my first model for animation, I’m relatively new to this, I’ve looked for the best way to make a detailed and perfect topology for animation, but I have some doubts.
1: can animate with the Shrinkwrap modifier ? I don’t really think so, but I haven’t found anything about how to maintain the details, like the musculature and bone reliefs in the skin, all I find is for optimization in animation, there are some examples or tutorials to make a topology for animation keeping the details of the body ?
2: it is recommended to animate with the Subsurf modifier ? I have seen that there can be problems related to textures, but it would be convenient not to work with a mesh with few faces.