I have been getting back into skyrim recently and i thought to make this sword. Working on materials so heres a ao.
Look’s clean! Now texture it!
A test of a redner idea, i cant figure out how to get the grass to get out of the way of the sword.
Very low samples becasue its just a test before i spend all night rendering.
If this is just a still image, you might try making a sword-shaped vertex group on the ground plane and then set it as an inverse density group in your particle settings.
Not the only method though
Option 2: use “Particle Edit” to comb it out of the way
Option 3: Try using Hair Dynamics and dropping the sword on it
There’s more, too, but they’re not occurring to me at the moment
Thank you for the replies. I will probaly take the dynamic hair route because my first gues was to comb the grass but its mad from a group so it made some weird things happen. I also am going to have way more grass but like i said , im only doing test renders until i get everything mapped out.
Also i am planning on making the sword a little dirty,but i cant figure out how to overlay a grunge on top of it .the texture setup now is just two glosssy nodes with a dirty vertex attribute to get those highlights.