Downtown lights look bad

I’m making a game with lots of buildings. The lights, the camera, and the buildings are all on the same layer. For some reason sections of my buildings respond to the light where as other sections are black (because they respond to light on the opposite side. Is there a way to make the sections of the building respond to one side versus the other?

This may be confusing.

I want the exterior walls of the buildings to respond to the light sources in front of them rather than behind them.

If this doesn’t make sense, I’ll try to word it differently.

-Disco124

make your normals point toward the light source

(sounds like you are using double sided faces… can be a bad thing)

well anyway, you would do that in edit mode
control+n : calc normals outiside
flip normals is useful too

if you turn off double sided (edit buttons) the side the normals point away from is turned black

If you want to have interior lights that affect interior walls you can combine the last tip z3r0 d (having a wall with “Double Sided” disabled and normals pointing outside) all that in one layer and having another layer for interior walls with the same configuration as the outside walls but instead of having it’s normals pointing outside, they will point inside so that they react to the lights inside…

Just my little tip… hope I am not wrong :slight_smile: