Hello, this is the second image from the series, client wanted to show dozer in mountains, bulldoze the avalanche…
m_squared, Thank you!
nice work.terrain and snow material looks great
snow modelling dynamic sculpting??
@Radbes thank you!
@marcatore thank you, it is fluids than sculpt than lowpoly model, and normalmap, and AO baking than rendering, otherwise it was out of video RAM.
interesting the use of fluids…have you a screen of the fluid shape beforse the sculpting?
How do you do the lowpoly model?
>>interesting the use of fluids…have you a screen of the fluid shape beforse the sculpting?
unfortunatly, nope, i have no the fluids screen, making lowpoly i just overmodeled the shape with snapping to face option
The terrain/snow is spot on, and very realistic… maybe you can show a screen shot of your snow, material setup.
@harleynut97, Thank you!
Snow material is very simple, since cycles does not supporting SSS on GPU, i used translucent shader mixed by frensel parameter, that is looks like “fake SSS”, all small details are made with normalmap, and very small details is additional bump that is just repeats the snow texture.
snow texture is from cgtextures.com