Dr Mephistex was a character I originally designed about four years ago as the hero (or rather, anti-hero) of an adventure platform game I was working on at the time.
In the game, the good doctor had recently been bested by his nemesis, the space adventurer Zip Murphey who, having thwarted Dr M’s plans to take over the world got bored of being a hero and decided to use his robot army to take over the world for himself. Dr Mephistex then had to jump around in a typical platform style, solving puzzles, talking to people and shooting things in an effort to save the world from Zip so that he himself could rule it.
At least, that was the plan. As it turned out, the source file for the game decided to corrupt itself and since to me backing up is something that happens to other people, I could never finish it. However, being rather bored and in need of somebody to replace the sadly departed Bub (I really haven’t learned to back up), I decided to recreate Dr M in 3D, with a view to going on and making him the star of a new webcomic.
If you want to see what I am going for it’s probably easiest just to play the game. You can download the most complete version of the game before it got corrupted from here:
Or, if you can’t be bothered but still want to see some ‘reference material’, here are a few screenshots:
Anyway, without boring you further, here is the model so far:
Here is his rig set-up:
And a few test-poses:
Any crits about anything at all are welcome, though I’m especially interested in how you think the transition to 3D has gone. I’ve stayed pretty close to my original design for the character, but then he was originally designed to look good as a sprite about twenty pixels tall. Is there anything you think needs to be changed to make it work better as a 3D model? Does he need more detail, textures, ears?