About time for me to make this pitch, one thing I’d like to work on is an editor for UPBGE.
You know, dragging and dropping assets into the scene within Blender rather than at game runtime.
One can just link and duplicate of course but I’ve seen this causes issues every now and then.
You need to make a local copy just to move an object around, which means now it’s only linking mesh data – changes to logic on the original aren’t reflected on instances. This is problematic.
I have a few ideas on how to make Blender better accommodate game design, some of them feasible some others I don’t know, but it would also be cool to get a general idea of what everybody else feels is lacking currently.
Probably not going to work on this right now but sometime in the near future.
So, any thoughts or suggestions?