Hi! Im doing my version of the dragon of blenderCookie’s series (great tutorial, by the way).
Im doing it a little different, trying to focus on topology, and keeping it quite low poly. David Ward seems to go too high in polys (becouse he uses sculpting), but I want to export it to an Ogre application when it is finished.
So i tried to use diamonds to reduce topology from head to neck (that wont give me problems becouse they are behind the ears), and from body to tail.
Ive never rigged or animated any serious model, so my question is, could be it any problem in the future? is it a good idea, or is it better to leave those extra quads in the tail?
some photos:
Any criticism will be appreciated!