Dragon Head

Well, this is my first complicated mesh. Been working on it for 3 weeks, need some serious help with materials. Do I need to add more mesh detail to get a better texture, do i need a better texture pic or just need to play with the settings? push in the right direction please. Criticism is highly welcome

PS- there is no need for criticism on the eye its just a plane, hehe, will fix later

http://www.angelfire.com/moon/nitefyre/drag_head05.jpeg

Good dragon, but I think the texture is too complicated. I would suggest using a tilable scale texture as a bump map, and doing the color with a couple of layers of cloud and maybe marble textures.

looks nice :smiley:
could you render to a white background though? it’s kinda hard to make out most of the details because of the dark nature of the dragon material itself

crimson13

alright, found a simplier texture still need to make seamless and add color but does it look better?

http://www.angelfire.com/moon/nitefyre/drag_head06.jpeg

I think the model looks fine.
Blend on :wink: !

in the second picture it looks sorta like a pointy sock puppet…

lmao, it does!!! yea, started neck and shoulder work tonight

Yep the tex looks better. But yeah you are right. It has a gradient, and needs to be seamless. But better!
<edit> here is a seamless one that I have used as a bumpmap.
http://home.att.net/~yorik/DangerBoy/bwscales.jpg
http://home.att.net/~yorik/DangerBoy/bwscales.jpg
And here’s a mini tut on bump-mapping for anyone who hasn’t done it,…

  1. load tex
  2. go to materials, and in the ‘map to’ menu, there is a button: ‘nor’ click it twice
  3. Now go to the slider just below it labelled ‘nor’ and turn it up some
  4. If you do not want your textures color read, but only want to use it as a bump map, click the ‘col’ butoon, so it is off, or reduce it’s effect with the slider just beneath it.