I am going to attempt to model a dragon head. The reference for this project is a candle holder that I bought a few years back that I photographed with my digital camera. I’m starting by manually drawing in the topology and then I’ll try to extrude this and push verts around. Here is what I have so far:
This is just a rough start but feel free to make any suggestions. I’ll post updates as I progress. (you can see the wax dripping down on the dragon, lol)
Since I figured out that I suck at modelling cars, I started fooling with this project that I started a while back again. I started playing with this in sculpt mode and here is what I have so far:
Ok, here is some more detail on the face. I put in some simple cones for teeth as place holders til I model some proper teeth. Please let me know what you think. I don’t plan to model whole body, just the neck and maybe one of the wings for the background.
it looks blotchy and slightly amaturish, I suggest going for subtle details, before extreme with the mesh alterations. I would go to zbrushcentral and look at what they do for dragons.
You could crank up the multires a few notches and sculpt in the teeth and scale details. At least using sculpt tools for the teeth is what the Zbrush crew did for the old angler fish demo.
Ok, well I scrapped the bumpy look and have begun fleshing out the head a bit more. I have begun sculpting some gums and will try to do some teeth soon.
umm…good job. Do you have the textures you need? My advice is never start anything in Blender without having the textures on your computer beforehand…I tried a dragon once but it turned out looking more like a hot air balloon. Not kidding.
Does anybody know UBBC code? I need some people on my new
Wow… what a shameless plug. Anyways, the eyes are way too small in my opinion. The eye bone is huge like hell over-dominating the head and the eye below is nearly invisible.