Hello all, days ago I wanted to improve my skills with blender and so I decided to model a dragon… here is the model I’m working on (very high count poly, blender internal as renderer). I’m still working on it and want to rigg it too. Do you think this is possible and do you know good tutos ?
Eventual C&C on the attached file will be appreciated.
I really wouldn’t call it a dragon, looks awesome though…looks like something from doom or quake, very nice…i hate rigging, so i can’t help you there…only crit i have is how the back of the creature bows, it looks unnatural, maybe it’s just the pose…very nice so far, i like the head the most…and the things coming out of its back…
Thank you, i didn’t intend to make a quake-like monster but… hey… we have some unconscious references As for the back, I think it’s the pose or the exagerated curving of its abdomen. I’m still looking for a good rigging tuto : maybe pose modification will help.
Looks awesome. It does look kind of dragon-like, if one imagines the wings completed. Are you planning on keeping it kind of “skinned” or doing scales?
I don’t know at the moment, I first intended to do a gargoyle with small wings but with the kinf of body I’ve made, maybe big skinned dragon’s wings would be best…
When you compare that to most pictures of dragons both classical and oriental it doesn’t really have much resemblence. One thing is the short tail and the really thick and ruffled neck.
Yes that’s right, I think it’s more like a living gargoyle (I started the work with a gargoyle’s head and then I continued with a body…).
Thanks for the comment.
I’ve just added wings (same texture as the body at the moment but this will change) and flipped the tail in order to show that there is a tail :D.
What do you think of it ?
N.