Dragon Knight

Realtime character based on Jian Li draving (
https://www.artstation.com/artwork/mqBgPv)
https://www.artstation.com/artwork/Xn4A3L
Modelling done in Blender/Zbrush
Rendered in Marmoset3
Hair created using Hairtool addon

116 Likes

Awesome work! An all around great character.:+1::+1:

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I featured you on BlenderNation, have a great weekend!

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Wow, amazing work !!!

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Great work, congrats.

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Epic character! Excellent sculpt! :+1:

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GW Sinyak :+1:

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Fantastic… Sheer awesome!

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Tarnished metal, leather and the whole props are excellent!

Good Job! Nice to see a woman in armor that makes sense instead of a Chainmail Bikini.

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Terrific job! Love the armor, congratulations!

This is truly fantastic job.
On the Artstation page, there is a clay render that shows all the little details were sculpted, including the little bumps and scratches on the plates of armor.

I wonder what’s the workflow for this? How many polygons it might need? Even if it is just a normal map on the final render, I feel like if one would try this in Blender, it would just blow up.

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I built the base armor in blender, imported in zbrush and added details, bolts etc
The knight highpoly was around 80M polygons
But the most of the details I added in texturing stage, since its more flexible

Thank you for clarifying. I happen to work on a similar theme (a character in a medieval/fantasy armor) and currently it has about 8M polygons. When looking at your model I thought “Man, the level of details is incredible. I’m like order of magnitude from the resolution needed.” Turns out, the estimate was quite right. Now I just need to get 10 times better at modelling :slight_smile:

Excellent work! It doesn’t hurt that she looks like Gillian Anderson. Thanks for mentioning Hair Tool. I hadn’t heard of it and it will solve some problems for me!

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Oh that’s my bad)
I’ll fix this on the next character))

Very cool! Love the materials