Realtime character based on Jian Li draving (
https://www.artstation.com/artwork/mqBgPv)
https://www.artstation.com/artwork/Xn4A3L
Modelling done in Blender/Zbrush
Rendered in Marmoset3
Hair created using Hairtool addon
Awesome work! An all around great character.
I featured you on BlenderNation, have a great weekend!
Wow, amazing work !!!
Great work, congrats.
Epic character! Excellent sculpt!
GW Sinyak
Fantastic… Sheer awesome!
Tarnished metal, leather and the whole props are excellent!
Good Job! Nice to see a woman in armor that makes sense instead of a Chainmail Bikini.
Terrific job! Love the armor, congratulations!
This is truly fantastic job.
On the Artstation page, there is a clay render that shows all the little details were sculpted, including the little bumps and scratches on the plates of armor.
I wonder what’s the workflow for this? How many polygons it might need? Even if it is just a normal map on the final render, I feel like if one would try this in Blender, it would just blow up.
I built the base armor in blender, imported in zbrush and added details, bolts etc
The knight highpoly was around 80M polygons
But the most of the details I added in texturing stage, since its more flexible
Thank you for clarifying. I happen to work on a similar theme (a character in a medieval/fantasy armor) and currently it has about 8M polygons. When looking at your model I thought “Man, the level of details is incredible. I’m like order of magnitude from the resolution needed.” Turns out, the estimate was quite right. Now I just need to get 10 times better at modelling
Excellent work! It doesn’t hurt that she looks like Gillian Anderson. Thanks for mentioning Hair Tool. I hadn’t heard of it and it will solve some problems for me!
Oh that’s my bad)
I’ll fix this on the next character))
Very cool! Love the materials