@pieriko Yeah, rigging is finished and my goal is an artwork with a dead dragon in the back- or foreground, maybe he stands with one feet on the dragon in a winning pose and additional some posed images with only the charakter.
I had no ambitions to rig the whole charakter, armor and clothes, then I found the Weightpainting transfer tool in Blender and it’s so awesome, I was able to use my rigged basemesh to transfer all my weights from this mesh to the sculpted body and finally to the clothes and more. My whole rigg was finished in less than one hour and it made fun. Sometimes I nearly forgot how awesome Blender is.
Here’s a pose for example, it looks a bit stiff so far, but it’s just a test. Some more are following soon, but it’s too late again and I have to go to bed
edit I saw that some scratches are mirrored, I’ve changed this, I’ve just forgot to make now displacement maps.
Here are also some renders of the Dragonslayer head and the dragon for the artwork (those Pictures are rendered with Keyshot for zbrush, not Blender, but I’ll also show them) I bought Keyshot some days ago and get some awesome hdri maps, I’ve also used them in Blender for the render of the posed Dragonslayer, I’m really glad that I’ve done this.