I’m kind of at an impasse as how to give the character a more realistic scale texture. Currently I’m using a color map that has several layers, including one that I used a cloud filter on. The normal map was created using Voronoi procedurals.
I tried using a stained glass Photoshop filter for the bump map, but the results aren’t quite what I was hoping for. I’ve been trying to find a procedural setting that imitates the effect of the filter. Any suggestions?
Do you have the default folders that come with the installation? All the examples of textures are in those folders, I should’ve said scales don’t come as an FX Map, but is one of the pre-made textures ready for tweaking.
Didn’t know there was an unread reply here, the normal map looks fine right now, just make sure you have it calculated for OpenGL. Also, do note node materials with stencils to blend the materials work well for creatures (works on Dragons too)