Draw issue in viewport (objects not drawn)

Hello,
A weird issue appeared in Blender 5.0, Windows 10, OpenGl backend (I can’t check Vulkan, cause it doesn’t work on my computer)
Maybe someone wants to take a look and see if it’s fixable?

objects not drawn.blend (360.7 KB)

Almost all objects (meshes and curves) in scene are not visible in viewport, but are listed in Outliner as visible and enabled in viewport. Collections are not excluded from view layer.
There’s no mask modifier.
I can select such an object from Outliner and tab into edit mode but no geometry is visible either (though geometries are listed in Statistic, e.g. vertices, edges, faces etc.) In object mode, I can see geonode gizmos of those objects in viewport.
This also happens with Blender on factory settings (default preferences, no addons installed).

I think the most important fact is that those objects’ data is fully accessible from Outliner and Properties. E.g. they can be duplicated in Outliner and those duplicates will shop up in viewport. But they cannot be duplicated from viewport. Quite like those objects aren’t passing some sort of viewport render buffer? :thinking: I don’t know.

I worked with this addon on this project:

https://superhivemarket.com/products/pcv

It draws point clouds in viewport, using some non-standard techniques, which I suppose, might have messed up something with draw calls? I’m considering sending this report to the addon developer.

I also used my own addon, which (don’t beat me up, please) was written solely by ChatGPT:

It creates custom text overlay in viewport and it’s another thing that supposedly might have screwed something up.

And I must say that:

It’s a classic :slight_smile:

Your viewport is in local mode, which is a special mode to isolate some objects , it’s very useful but when you don’t know about it that can turns into a nightmare…

You can just press / on the numpad to get out of it, or via the menu :

And to use it, you select some objects, hit / and then you isolate them in local mode, then hit / to go out of it… It’s simpler than messing with visibility, even though doing H - Alt-H combined with local view can be a great way to operate on complex scenes !

Have fun !

Yes, indeed, local view.

Shame on me…

I actually have been using local view all the time for years.

I guess my brain just short-circuited from stress.

Thank you.

How do I mark your reply as solution?

Hahahha these things appends :slight_smile:
I’ve moved the thread from general forum to support, then it’s possible to mark topic solved, I assigned myself the solution, and feel free to change stuff or ask me to if needed !