Hello,
A weird issue appeared in Blender 5.0, Windows 10, OpenGl backend (I can’t check Vulkan, cause it doesn’t work on my computer)
Maybe someone wants to take a look and see if it’s fixable?
objects not drawn.blend (360.7 KB)
Almost all objects (meshes and curves) in scene are not visible in viewport, but are listed in Outliner as visible and enabled in viewport. Collections are not excluded from view layer.
There’s no mask modifier.
I can select such an object from Outliner and tab into edit mode but no geometry is visible either (though geometries are listed in Statistic, e.g. vertices, edges, faces etc.) In object mode, I can see geonode gizmos of those objects in viewport.
This also happens with Blender on factory settings (default preferences, no addons installed).
I think the most important fact is that those objects’ data is fully accessible from Outliner and Properties. E.g. they can be duplicated in Outliner and those duplicates will shop up in viewport. But they cannot be duplicated from viewport. Quite like those objects aren’t passing some sort of viewport render buffer?
I don’t know.
I worked with this addon on this project:
https://superhivemarket.com/products/pcv
It draws point clouds in viewport, using some non-standard techniques, which I suppose, might have messed up something with draw calls? I’m considering sending this report to the addon developer.
I also used my own addon, which (don’t beat me up, please) was written solely by ChatGPT:
It creates custom text overlay in viewport and it’s another thing that supposedly might have screwed something up.
And I must say that:

