Asked this on the Sculptris forum as well… I guess its not possible there…
I bet it can be done here though…
So the idea is to be able to build up and draw forms upon the surface of one pre-draw mesh, in a way that the ‘build up’ ‘clay’ would copy the surface, so when I put it aside, the form would be an inversion of the inital mesh/object (which would obviously be left intact)
Is it actually possible to kind of just build up ‘blobs of clay’ just out of nowhere?
So the issue is threefold>
- Being able to build these ‘blobs’ (or just being able to grab and mold a shape/mesh)
- So the ‘build up’ copies the surface
- How to lock/freeze a mesh, which I will google right now. hah.
I really hope you guys know what I mean, this would be just a fantastic way to use both Sculptris and Blender and most of all, it would be fantastic for casting, where both of these meshes could be cast with different materials/colour/variations…
Is this an interesting question or what?