Is there a way to render out circles (similar to bge.render.drawLine)?
Or an alternative method without any textures/objects?
Enabling async to my libLoad instantly crashes Blender when the game starts. To desktop crash, no warnings in console.
It is set to ‘Scene’. Works fine without async.
Does it have anything to do with how the script is hooked up? (only one pulse or true level triggering?) Currently just attached to a single positive pulse at beginning of game.
logic.LibLoad(<i>Directory</i>/galaxy.blend, 'Scene', async=True)