Greetings. I am new to blender. I have read a few tutorials and understand the concepts of 3d construction in a general sense.
I am attempting to create some 2d graphs that will be created in the different front, side, top views, that will be rendered independantly, and then later, positioned together to be rendered in a conglomerate 3d view.
I have hit a problem…, I can not seem to draw a circle in any view other then front view. I also have not been able to find any means to twist the object so that it displays “face up” in the side or top views.
Any help on this would be greatly appreciated.
Also, independantly, I have read in tutorials that ALT V should clone the selected object. I have tried all manner of key combinations but I am still unable to clone an object. This is resulting in some less then accurate effects. Help on this would also be greatly appreciated.
Thirdly, and also independantly, Is there a way to “pin” an objects edge to another objects edge? If you will imagine a series of “paths” all joined at one end and fanned out to create the shape of a pie graph… with a circle around it to complete the pie. Is there a way to ensure all paths start at the exact center of the circle, and finish at the exact perimiter of the circle?
Thanking you all in advance
Aspiring Computer Game Designer.