Drawing with Blender to use in Microsoft Agent Character Editor

Hi,

I am now intended to create a agent (similar to Microsoft Agent) using Microsoft Agent Character Editor.

The problem now is, the editor only accept pictures which are in standard Windows bitmap 8-bits color format images (256 color). Is there any ways to resolve this problem since i can’t save my drawn pictures in 8-bits. Or any converter to be recommended? I try to save my animation

p/s: many software are supported in Windows BMP image, but none of them is for saving in 8-bits image (256 colors), they are serving for >= 16 bits

Thank you in advance.

I tried the proposed solution from TheGryphonRider as quoted below.

And it works pretty fine when viewing the pictures, but when i load all my images into Microsoft Agent Character Editor, the color became this funny color.
/uploads/default/original/3X/0/9/09510b9bdc7e4760ef57f4cb8ed3da40702aff3d.jpgstc=1&d=1226992363

The original picture that copy from QuickTime with 256-depth looks this:

Attachments


A quick look at the ACE docs reveals this:

Character images must be designed to a 256-color palette, preserving the 20 standard Windows system colors in their standard position in the palette (the first 10 and last 10 positions). That means your character’s color palette can use the standard system colors and up to 236 other colors. When defining your palette, include any props your character uses in the animation. If your character’s palette places colors in the system color positions, those character colors will be overwritten with the system colors when Microsoft Agent creates the palette.