I’m creating an animation for my senior project. It’ll be finished by december, it’s coming along with the help of everyone on these forums, much thnx. So far I haven’t got to any keyframing or anything yet. But I just finished my light rig. The characters are all rigged up and ready to animate. Final animation will be about 2 minutes long and will tell a short story (which for the most part will consist of a chase sequence between the 2 chars).
All criticisms are welcome. This will make for my third complete animation once I get done. Here’s one I did in the past if interested: http://youtube.com/watch?v=lWLFCH73gp4 I’ve learned a lot since then tho, I’m hoping to step up my game with this new one.
Here’s some screenshots:
And a test render that 180’s the dragonfly: http://youtube.com/watch?v=4TEt6lO86dI
I’ve managed to completely avoid using raytracing on this one, since I had a pretty ambitious deadline for getting the thing done and rendered (atleast for me it was aambitious). I used a node setup to aid in rigging the lights, which really helped in working efficiently so far. Render times aren’t too bad this way, HD renderings are only taking about 2 minutes a piece with 8 OSA (and my computer is somewhat old: 2Ghz 512MB of ram). The main thing slowing it down is all the hair particles on the fly.