Okay, so I have a dress with a small slit (or whatever it may be called) on the side.
I’m using a sub surf modifier so I used an edge crease on the bottom edge.
However, I’d like the point where the two sides meet to be straight as well.
But when I try to edge crease the side “seam”, I end up with undesirable shading. How can I keep the same shading as before while having the edges be straight?
@Modron Would you mind explaining a little more please? I’m actually trying to get better with topology so I’d be interested to hear how to go about this.
N-gons are just surface wrapping for triangles. To see what I mean, just select the faces with more than 4 sides and hit ctrl T to reveal the edge structure. They are problematic for a number of reasons, and should only be used for hard surfaces. A correct quad topology should look like a somewhat even grid of quad faces.
Arg, It’s a little tricky since I have a subdivision surface modifier. I made the faces quads and added some edge loops to make it similar to this example but the crease still looks too noticable.