So here is the final version of my beerbottles.
Rendered with Blenders Internal Raytracer.
Rendered in Layers (for Label and Shadows), composite was done in PS (and I enchanced the contrast slightly).
Maybe there are some Austrians arround, perhaps you know that brand (real organic beer).
Let me know what you think!
Jpg costs a bit of quality (original is as .psd or .tga)
Cool! I think the glass rendered really well. The shadows are good, soft but not overly so. The texture on the table could maybe be a wee bit rougher, but definitely very good, over all. The bottle labels are great, too.
@Capt.Jack:
I tired different Fake-Caustics, as you recommend(in WIP thread), but unfortunaty with no satisfying success, so I skipped that.
Thanks for your comment!
Very good. Only thing, exept from the wood texture, is the wall behin the beers. It has a to big Nor value. And its too shiney. But Very neat. can’t do it myself…
You’re quite welcome. Yeah, caustics are hard to do. I don’t know if you’ve ever tried exporting to other renderers before, but there are some programs that specialize in rendering that can do caustics as a built-in option. The only one I’m familiar with is POV-Ray, but I’m sure there are others.
I did some testrenders with yafray, but still have troubles with lighting and bumpmaps.
And if I am using photons, I get horribly long rendertimes (even blenders internal raytracer took nearly 20 h to render the whole pic).
Some tests with indigo went well, but more complex scenes shut down my compu…