Hey, I’ve been setting up a rig using bone shapes for a better visual control…right now I’m trying to get a “hand clench” bone shape to animate based it’s position, so that when its in the “unclenched” position it shows an unclenched hand, and when its in a “clenched” position it deforms into a clenched hand.
The problem I’m having is that the shape keys for this simple animation are applied to the mesh used as the bone shape, not the bone itself. So all my bone shape meshes are on a different layer, and when that layer is turned off the bone doesn’t animate.
Here’s a video that hopefully shows you what I’m talking about more clearly:
This of course is not a necessary thing, but I’m hoping it’s still possible.