I’m trying to set up a driven key arrangement that uses the X location of a bone to drive the “Count” property in an array modifier. The attached shows the setup I have tried.
I haven’t actually been successful in getting ANY kind of driven arrangement to work so I’m sure I must be doing something fundamentally wrong.
This is kind of interesting… I don’t understand why it’s not working, maybe this is something that hasn’t been developed yet or overlooked. I was curious as to if you could drive the count of the array modifier, so I added the modifier to a cube and added a custom property to it. I used that to drive the array modifier and it works. Change the driver from using the custom property to using a bone’s location, and it doesn’t work…
In attached .blend, in the transform panel, under properties is a field called count. As it’s adjusted the modifier works and changes.
Nice idea batFINGER and it works, but I still think there’s a bit of coding missing/not added yet/overlooked. The count can be driven by a custom value, but not a bone location? Maybe I’m looking at it wrong, but a custom property or a bone location are both defined as ‘variables’ in the f-curve editor’s drivers… so for one variable to work and another not… just seems wrong to me.
ok, so with the help of jawra, we came to see that it’s a bug of the version 2.56 available on blender.org, with the version r35555 it works a bit better, even for the count, the only thing is that it doesn’t update it in the 3d view. when the count change I have to check uncheck the offset setup, which is not really convenient either.