driven pose? like shapekeys?

In blender (2.5) is it possible to treat bones like shapekeys?

ie have a set of bones, say for a face and create some poses and then have each pose driven by a property… so that you can mix different poses by setting the property values?

I guess it could be done in the nla… but I’m looking for something preferably more direct!

Yes, you can add one ‘action constraint’ per bone and per pose.

Ahh, cool! (just searched for the manual page for action constraints!)

that’s quite elegant! I presume you can add multiple action constraints to different axes, or blend them with influence!

(goes off to play!) Cheers!

look at rabbit’s rig from BBB, his mouth works like this.