I have encountered a problem that may be normal as far as blender is concerned, but confuses the hell out of me.
I add a plane, then move it away from the origin and add a location driver. When I go into the graph editor and change the driver type to “averaged value” the object jumps back to the origin. Why?
I want to be able to have a bone drive another object from a particular location and not relative to the origin (0,0,0). How would I go about doing this?