As I keep experimenting with Blender, I found out that Drivers are a BIG DEAL in almost any character I want to animate.
So first I’ve tried to understand how to make it works following some Video Tutorials and was able to make a simple Cube with 2 Blend Shapes (because 1 is too simple) of Minimum and Maximum limits on the Y Rotation.
It works wonderful but the steps to make it work was too long and a bit confusing.
So I found this AMAZING! Addon by Andreas Esau: “Driver Constraint Addon”
which look so simple to use and in a few clicks it should setup any shape key to any bone!
The problem (in my case) is that this Addon get lots of errors no matter what I do.
Once I click “OK” I’m getting lots of errors, I’ve already sent a message to Andreas but I’m not sure when or if he will see it.
I’ve done many tests and followed his video tutorials but unfortunately the Addon is not working for me (I also tried on my other computer and even on a different Blender Build).
The reason I’ve started this thread is to know maybe I’m missing something.
Maybe there is a more SIMPLE WAY (something like Andreas Addon) built in today’s Blender Version? maybe something I’m not aware of?
Once the character get’s more Bones, more Shape Keys setting drivers manually is getting a long confusing process.
I strongly believe that such process/setup of shape keys and bones should be EASY and SIMPLE to do right inside Blender by default because it is a very powerful task that is a MUST for a character animation and more.
PLEASE share with me if you know of any other Addon or SIMPLE way to accomplish this, it will be great!
I wanted to test some Chubby Arms,
Thanks to the Drivers in Blender it looks better than it was before!