Hey everybody. So I’m tossing together a quick rig for a robot figure on a project I’m working on and I ran into a problem with assigning a control bone to affect the emit on the texture for the eyes.
I found the other few posts on this board where the people did not know about the limitation of creating drivers directly from the material panel with the RMB, so I made it through the Datablocks and have the same results: The driver does nothing.
This was supposed to be a quick rig, but I’ve never tried to control emit before. Now I’m obsessed and I’m beginning to waste serious hours on it. All my object drivers work just fine, but not this one.
If anyone wants to check it out, here is the blend.
jamesdiemer.com/cyborgirl_Final_Anim.blend
The offending texture is labeled “Pink.Glow”
The driver is labeled “Emit (Pink.Glow)”
The control bone is the only bone in pose mode that has not been shape replaced.
Oh yeah, I’m using the most recent release of 2.56 (thought there might be a bug in my 2.54 i was running)
Thanks in advance. Love this forum (you guys have saved my life so many times while helping out others, but this is my first time actually posting.