Addon
This is a wip addon.
It was written for blender 2.70 - 2.72, so I cant promise it works on modern or older versions.
If you test it on other versions feedbacks welcome.
You can add Driver Keyframes to the Active Object, the same way you add Action Keyframes, in the 3D View.
I find its best to map the ‘Add Driver Keyframes’ button to the ‘D’ shortcut.
For me this makes rigging more fun, for basic tranformation drivers, one doesnt have to use the graph editor.
You can just move objects the add driver keyframes, instead of moving driver keyframes in the graph editor.
‘Add Driver Keyframes’ will map the driver keyframes based on the transformations of the driver variable property, and the driver keyframe set for the active object.
Drivers are muted by default so the objects with drivers can be transformed, Mute Drivers and Show Drivers are used to switch to edit and test mode.
Download: http://wiki.blender.org/uploads/8/87/DM_01.zip
Added to Rigging Category.
Tutorial
(1) Add two cubes to the 3D view, Cube and Cube.001.
(2) Set the Driver Variable like so.
(3) Set the Driver Keying Set like so.
(4) Select Cube.001, Add Driver Keyframes to Cube.001.
(5) Rotate Cube Y axis, Translate Cube.001, Add Driver Keyframes to Cube.001.
Repeat step 5 for a set of objects.
When finished, press Show Drivers to test the drivers.
Rotate Cube Y axis, the object(s) should translate how they were mapped.
Status
Only Object and Pose bones tranformation properties are supported, I dont think much else desired.
Two Driver Variable Types are supported, Transform, and Distance.
If you find the the addon useful, or find any bugs, feedback is welcome.