Dual Screen?

Ok, I am using two screens on my computer and was wondering if it is possible to utilize the second while in blender. When I do graphics in Photoshop I put all my pallets and tools on my second and have my first be just the canvas. I was hoping to do the same in Blender, I would move my button screen to the second so that my first screen is just 3d space. Anyone know?

Are you running dual screens as one desktop? If so just maximise and split or join Blenders ‘viewports’ vertically and horizontally to suit your preference.

Dual screen has it’s uses, for sure. I love it. But what you are thinking about is just crazy. :smiley: You’ll go mad… split up the stuff on each screen by task, not for more real estate. If you need to see the current window full-size, just hit Ctrl-Up/DnArrow (or map it to a mouse button if you have a mouse with 4+ buttons.)

Everyone learns to use Blender differently, but if you move the toolbars to a different monitor I hope you’ve memorized all key shortcuts first; it will slow down your ability so much you’ll end up going back to single monitor. Mousing to the other screen, shifting your eyes, re-acquiring the cursor, clicking what you want, going back, shifting your eyes, re-acquiring the cursor… blech.

Like everything else in Blender, put some planning into it and dual screen layouts can be great, but just stabbing at it blindly produces frustration. (aka. “Is there a tutorial for…”)

I know what you mean heavily tesselated, but I am used to that by now with photoshop. I like the extra realastate, but don’t like having to constantly ctrl-up/dnArrow to see the whole view. Dual screens in my opinion is better. Sure it may be slow at first but I think in the end it will be as nice as Photoshop. Trust me,

try the search function…
http://blenderartists.org/forum/showthread.php?t=59527